Android 3.0 Animations: Beginner's Guide - download pdf or read online

By Alex Shaw

ISBN-10: 184951528X

ISBN-13: 9781849515283

Convey your Android functions to lifestyles with beautiful animations. the 1st and in simple terms publication devoted to growing animations for Android apps. Covers the entire time-honored animation options for Android 3.0 and decrease types. Create wonderful animations to provide your Android apps a enjoyable and intuitive person adventure. A step by step consultant for studying animation by way of construction enjoyable instance purposes and video games. intimately An stress-free, comprehensible, and attention-grabbing consumer interface is a key a part of getting clients to like your app. clients this present day count on a sophisticated multimedia adventure on their cellular equipment, and animation is a center a part of that. The Android working approach is on the vanguard of pill and phone expertise, and there's a plethora of possibilities for constructing interesting purposes with animation. Android 3.0 Animations Beginner's consultant will introduce all the most well liked animation thoughts to you. utilizing step by step directions, you'll the right way to create interactive dynamic types, relocating snap shots, and 3D movement. you'll be taken on a trip from uncomplicated cease movement animations and fades, via to relocating enter kinds, then directly to 3D movement and online game images. during this booklet, you'll create standalone lively snap shots, third-dimensional lifts, fades, and spins. you'll develop into adept at relocating and reworking shape facts to deliver dull previous enter varieties and monitors to existence. find out how video game programmers create speedy animations at the fly, and additionally construct stay wallpapers to brighten up your clients home-screens! while you are uninterested in writing dead interfaces and need so as to add a few lively pleasure, this is often the booklet for you! A step-by step consultant for developing, checking out, and utilizing beautiful animations for android functions and video games. What you are going to study from this e-book Create lively pics from a collection of nonetheless pictures Fade among graphical components circulate, distort, and usually fiddle with components of your person interface Create awesome 3D movement with a number of easy rules Strip again the Android consumer interface to create quick lively images at the fly event extraordinary effects via altering your animation's rhythm Create a dwell wallpaper to deliver movement for your home-screen layout your animations to appear nice and paintings good on diversified Android units process Written in Packt's Beginner's consultant sequence, this booklet takes a step by step technique with each one bankruptcy made of 3 to 5 tutorials that introduce and clarify varied animation suggestions. All ideas are defined with real-world examples which are enjoyable to learn and paintings with. Who this publication is written for while you're accustomed to constructing Android purposes and wish to deliver your apps to existence by way of including smashing animations, then this publication is for you. The booklet assumes that you're pleased with Java improvement and feature familiarity with developing Android perspectives in XML and Java. The tutorials imagine that you'll want to paintings with Eclipse, yet you could paintings simply to boot along with your most popular improvement instruments.

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Xml. The extra image (stickman_frame_12) is identical to frame 0. It shows our funky stick man returning to a standing position. If we didn't do that, he would never quite finish his dance move and would look a bit awkward! 5. xml using the second 12 items. xml should look like the previous code. 6. Now to wire them in to the buttons! funky. FunkyActivity. ) 7. OnClickListener(){ public void onClick(View v) { // We'll fill this in in a minute too! } } ); Just to get us started, we've defined two onClick interactions, to which we will add our animations.

The elements in the animation list refer to a set of Drawables that can be located by Android at compile time. While we did use a lot of PNG images, we didn't in fact, need to do so. Android would be just as happy if we had used any other sort of Drawable type. [ 40 ] Chapter 2 Screen size Different Android devices come in different sizes, and you may have to provide graphical elements that work on a whole range of different screens. Because the frame animation makes use of the Drawable class, we are immediately able to take advantage of the portability features that Drawables provide.

Only use a surface when you are sure that your animation will not be required to have features that a form would have, such as text input, or when you are prepared to write all the extra functionality yourself. In Chapter 7, 2D Graphics with Surfaces, you will learn a little more about this. Android does still give surface users access to some view elements through the SurfaceView class, but it is still very much up to you to handle basic interaction. Animating awesome 3D You can also animate three-dimensional graphics in Android.

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Android 3.0 Animations: Beginner's Guide by Alex Shaw


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