New PDF release: An introduction to HTML5 game development with Phaser.js

By Travis Faas

ISBN-10: 113892184X

ISBN-13: 9781138921849

ISBN-10: 1315319217

ISBN-13: 9781315319216

Adventure the fun of crafting your personal HTML5 online game with Phaser.js online game engine. HTML5 and glossy javascript video game engines have helped revolutionized net dependent video games. every one bankruptcy in An advent to HTML5 online game improvement with Phaser.js showcases a pattern video game that illustrates a side of Phaser.js (now Lazer.js) that may be used as is, or in remixed video games of the developer’s layout. every one of those examples support the reader to appreciate the right way to optimize javascript online game improvement with glossy venture tooling like Grunt and Bower. although the area of HTML video game improvement keeps to develop and evolve, An creation to HTML5 video game improvement with Phaser.js, presents a grounded source and important studying instrument to a person seeking to optimize net online game improvement technique.

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Sample text

7. js to see how browserify combines your different scripts into one (optional). 10 Installing Yeoman Hopefully it is becoming rather apparent that a lot of work goes into the setup of these files to get a workflow configured. When it is time to start working on a new game, the process to create a new project based on this environment is less involved. One needs to copy over the file structure (sans the node_modules and bower_components folders) and run the commands “npm install” and “bower install” from the root of the project folder.

Js. Because this game is only meant to “get your feet wet,” it will not delve too deeply into all the different parts of Phaser. 1 Game Goals The player takes control of the unnamed hero, Cat Catcher. Using the arrow keys, they are tasked with getting their hero over to collect a cat on the screen. Sadly the hero isn’t a shining example of an animal control employee, and the cat will always get away, but the player’s score will increase. It’s a race against the clock to run into the cat and get points for reasons only the simulation knows.

Once an environment is properly set up and running, development will often progress faster now that the project can catch errors and do things automatically that would have had to have been done manually before. Oftentimes, a good setup will also lead to more structure to the code, helping speed up future additions or maintenance. This chapter might feel like a parade of technologies, introduced in quick succession. While this is true, each has an essential component in the development of a robust Phaser game, and you’ll find yourself happy to have this setup once you progress on to more complex games.

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An introduction to HTML5 game development with Phaser.js by Travis Faas


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