By Travis Faas
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Additional resources for An introduction to HTML5 game development with Phaser.js
7. js to see how browserify combines your different scripts into one (optional). 10 Installing Yeoman Hopefully it is becoming rather apparent that a lot of work goes into the setup of these files to get a workflow configured. When it is time to start working on a new game, the process to create a new project based on this environment is less involved. One needs to copy over the file structure (sans the node_modules and bower_components folders) and run the commands “npm install” and “bower install” from the root of the project folder.
Js. Because this game is only meant to “get your feet wet,” it will not delve too deeply into all the different parts of Phaser. 1 Game Goals The player takes control of the unnamed hero, Cat Catcher. Using the arrow keys, they are tasked with getting their hero over to collect a cat on the screen. Sadly the hero isn’t a shining example of an animal control employee, and the cat will always get away, but the player’s score will increase. It’s a race against the clock to run into the cat and get points for reasons only the simulation knows.
Once an environment is properly set up and running, development will often progress faster now that the project can catch errors and do things automatically that would have had to have been done manually before. Oftentimes, a good setup will also lead to more structure to the code, helping speed up future additions or maintenance. This chapter might feel like a parade of technologies, introduced in quick succession. While this is true, each has an essential component in the development of a robust Phaser game, and you’ll find yourself happy to have this setup once you progress on to more complex games.
An introduction to HTML5 game development with Phaser.js by Travis Faas