By Nareyek A.
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Extra resources for AI in computer games
Here, you could watch cartoons from sunrise to sunset if you chose, and for a young man trapped behind a seemingly impenetrable language barrier, that’s exactly what Rogers did, in the process inadvertently giving himself a deep immersion education. His first foray into the New York public school system was a class filled with fellow non-English speakers, but that was only a temporary stop. Thanks to a skill for cultural assimilation that would serve him throughout his life, he was speaking English fluently within a year of arriving in the United States.
Long blocks of poured concrete high-rises were broken up by occasional flashes of brilliance, from Saint Basil’s Cathedral to the Triumphal Arch, shadows of the city’s history as a hub of art, architecture, and even commerce. And it was commerce that had brought him here, despite his tourist visa. Rogers hoped the checkbook in his pocket and the promise of a hefty bankroll from his unofficial corporate sponsors would be enough to smooth over any ruffles with the Soviet government if his legal status became an issue.
Any child of the eighties in any country with access to computers is familiar with the bulky cathode-ray tube monitors that dominated computing in the 1980s—a square screen that bulged out toward the user, its background painted a deep black. Text, whether lines of code, experimental results, or early bookkeeping and productivity programs, appeared as glowing green or white characters in tightly regimented lines across the screen. His Electronica 60, with its monochromatic monitor, was incapable of displaying anything beyond the letters, numbers, and symbols of his computer keyboard.
AI in computer games by Nareyek A.